Monday, December 9, 2013

FINAL PROJECT




Time Taken: 12 - 15 hours
This is the concept art of my main non-player characters (NPCs) with each one drawn in one of the 3 main styles that will be used in the game. The first, Deus, is done in the Anime/Manga style which will be used in the game play. The second, Delphine,the painting style will be used for the loading screen art where there will be multiple images that will be randomly chosen featuring hints for the game. And third, Gemicider, in the cut-out art style for an NPC's image during dialogue. There will be facial expressions that will be available for each NPC.

Tuesday, November 19, 2013

Update on Prop


I wanted to change my prop to one of the class characters with a weapon that will be used in the game. I wasn't sure on how to update the scythe before and decided to leave that for later to change and update.

Thursday, November 14, 2013

Wk12 Update on Character Sketch

The first image is the character design I did for the character screen in my Game Pitch design. I may be able to do all of them but I decided to show a sample of what I have in mind for the Hunter. As another update to the character screen, I also want to try and animate the still image characters in a way where if they are clicked upon, they zoom in on the character which starts breathing and doing some sort of slight fidgeting like the gif image displayed below. I also want to try getting movement in the clothes. This will be attempted in Photoshop. Though the animation won't be as smooth as the gif below.

In addition to the character moving, a window will pop up stating the stats on the character with their background story there to read.











Wednesday, November 6, 2013

Wk12 Maze Texture Details


This reference will be the abandoned rooms within the tower from the years that the parents have owned the tower. I like the lighting of the hanging lights on the objects scattered around and the light coming from the door.



THis would the basic hallways with the homey feel of it.