Thursday, October 24, 2013

Wk 09 Maze Concept Phase




References:




Story: I decided on using the circle maze so the story will be a privileged but not spoiled teenager trying to escape the tower her controlling and overprotective parents placed her in. Her parents are not stable so some of the traps may harm the daughter rather than keep her inside. She brought this to their attention after numerous failed attempts and they just shrugged and say that they can get her stuffed so that she can be with them forever. 

Place: Tower in the fields of the family's expansive property




Tuesday, October 15, 2013

Wk08 Prop Design Line Work Research/Concept Phase


I decided to do line work for one of my hunter class's subgroup that would have a scythe as their primary weapon. There will be different variations but this will be the main weapon style. I wanted to go with the cool blue look with yellow lights as this scythe has a mechanic theme.

Monday, October 7, 2013

Wk06 Title Logo Final Phase




I decided to add in gears to bring forth the idea that this is a steampunk themed game mixed with fantasy elements. The animation of the gears took awhile but I used Illustrator to create them and brought them into photoshop as smart objects. Making them smart objects allowed me to animate them using the transformation tool.

Thursday, October 3, 2013

Wk06 Game Logo Research



I tried to copy the font of the title screen from last week as that is what I want for my title screen. However, I want to add on some steampunk elements into the title screen so that the player can get a feel of the true theme. I plan to create clockwork art around the edges of the screen, turning like within a clock.