Monday, December 9, 2013

FINAL PROJECT




Time Taken: 12 - 15 hours
This is the concept art of my main non-player characters (NPCs) with each one drawn in one of the 3 main styles that will be used in the game. The first, Deus, is done in the Anime/Manga style which will be used in the game play. The second, Delphine,the painting style will be used for the loading screen art where there will be multiple images that will be randomly chosen featuring hints for the game. And third, Gemicider, in the cut-out art style for an NPC's image during dialogue. There will be facial expressions that will be available for each NPC.

Tuesday, November 19, 2013

Update on Prop


I wanted to change my prop to one of the class characters with a weapon that will be used in the game. I wasn't sure on how to update the scythe before and decided to leave that for later to change and update.

Thursday, November 14, 2013

Wk12 Update on Character Sketch

The first image is the character design I did for the character screen in my Game Pitch design. I may be able to do all of them but I decided to show a sample of what I have in mind for the Hunter. As another update to the character screen, I also want to try and animate the still image characters in a way where if they are clicked upon, they zoom in on the character which starts breathing and doing some sort of slight fidgeting like the gif image displayed below. I also want to try getting movement in the clothes. This will be attempted in Photoshop. Though the animation won't be as smooth as the gif below.

In addition to the character moving, a window will pop up stating the stats on the character with their background story there to read.











Wednesday, November 6, 2013

Wk12 Maze Texture Details


This reference will be the abandoned rooms within the tower from the years that the parents have owned the tower. I like the lighting of the hanging lights on the objects scattered around and the light coming from the door.



THis would the basic hallways with the homey feel of it.

Thursday, October 24, 2013

Wk 09 Maze Concept Phase




References:




Story: I decided on using the circle maze so the story will be a privileged but not spoiled teenager trying to escape the tower her controlling and overprotective parents placed her in. Her parents are not stable so some of the traps may harm the daughter rather than keep her inside. She brought this to their attention after numerous failed attempts and they just shrugged and say that they can get her stuffed so that she can be with them forever. 

Place: Tower in the fields of the family's expansive property




Tuesday, October 15, 2013

Wk08 Prop Design Line Work Research/Concept Phase


I decided to do line work for one of my hunter class's subgroup that would have a scythe as their primary weapon. There will be different variations but this will be the main weapon style. I wanted to go with the cool blue look with yellow lights as this scythe has a mechanic theme.

Monday, October 7, 2013

Wk06 Title Logo Final Phase




I decided to add in gears to bring forth the idea that this is a steampunk themed game mixed with fantasy elements. The animation of the gears took awhile but I used Illustrator to create them and brought them into photoshop as smart objects. Making them smart objects allowed me to animate them using the transformation tool.

Thursday, October 3, 2013

Wk06 Game Logo Research



I tried to copy the font of the title screen from last week as that is what I want for my title screen. However, I want to add on some steampunk elements into the title screen so that the player can get a feel of the true theme. I plan to create clockwork art around the edges of the screen, turning like within a clock. 




Monday, September 30, 2013

Wk05 Title Screen/Logo Final Phase

I didn't do much changes to this final phase, though I won't be able to do everything as I need to do more research on photoshop techniques. 

Wednesday, September 25, 2013

Wk05 Logo/Title Screen Concept Phase



My concept phase is portraying Delphine in her confines with Deus' hiding place as her background. Delphine will be gently pulsing and the lights around her would be hovering around her. THe images on Delphine's body will be shifting constantly until the player hovers over her body where the images will change to ones of chaos and destruction. To get to the character selection screen, the player would have to click on Delphine's body which will trigger some of the lights flying (swoosh) off screen and the screen darkening with the rest of the lights dying out. I wanted to find out how the water would move since I want to put more life into the background.

REFERENCE:


Monday, September 23, 2013

Wk04 Mood Board Final








I noticed that my colours on the mood board were a bit dull than the Borderlands feel that I wanted to created. So I changed the details of the images to a more simpler and rough style and made the colour saturation higher. This achieved my goal on what I wanted for my Game Concept.


Wednesday, September 18, 2013

Wk04 Mood Board Concept Phase





The artist for Dragon Nest picked these colours because he wanted to portray the natural look of an abandoned ruins. My game concept is similarly based on that because the setting is land in the middle of an apocalypse where some areas will be ruined while others will be still intact like the scenes I used in the settings card.

I also want to create a cool yet eerie atmosphere, where the light comes from either the sun or the glow from the LED lights of technology. The landscape will be divided like the territories are with the colour scheme similar to the territories climate (Spring, Summer, Fall, Winter).

Thursday, September 12, 2013

Wk03 Game Concept Design Phase

Game Concept (MMORPG)
Story: 
Deus created earth through the vessel of Delphine, painting everything in Creation and the future on her body. However, Delphine has gone missing…and with her, so does Deus’ memory. In fear and panic, he has hidden himself, somewhere within the Earth, never to be found again. Since then the world has gradually gone rotten and the Earth falls into chaos, as the people lose hope. Ill will and feelings take form into horrible monsters, hurting the people around them. In the midst of destruction, heroes rise from the ashes, charged with the purpose of restoring the world’s equilibrium, finding Delphine and Deus, and defeating the threat that started it all, the Two-Faced Genocider.

Setting:·       
  • Year: Delphine kidnapping/Deus losing memory around 2000 years after creation (now) 
  •  In the middle of an apocalyptic world, similar to the world of Kingdom Hearts, Borderlands and Soul Eater (Anime). There will be places that have a fantasy-style like Soul Eater and Kingdom Hearts combined while others will be like Borderlands. Dungeons will be the site where most of the missions will take place, similar to Dragon Nest.



Characters: The characters' level up marks will feature new designs to armor, weapons, and upgrades to sub-class types. Example: Archer -> Long Range / Short Range

Classes: 
Warrior-> Swordsman, Lancer, Mercenary
Archer-> Assassin, Sniper
Clerics-> Paladin, Evangelist, Healer
Hunter-> Tamers, Gun-Specialists 

Power Source: Characters are assigned with an amount of "Guardian Angels" from which they draw their attack damage, critical damage, mana/mana regeneration, speed, magic, ability power from. Certain characters will experience a "Fallen into Depravity" state due to their fixed class backgrounds. (Reference: Dragon Nest, Magi, League of Legends)