Thursday, September 12, 2013

Wk03 Game Concept Design Phase

Game Concept (MMORPG)
Story: 
Deus created earth through the vessel of Delphine, painting everything in Creation and the future on her body. However, Delphine has gone missing…and with her, so does Deus’ memory. In fear and panic, he has hidden himself, somewhere within the Earth, never to be found again. Since then the world has gradually gone rotten and the Earth falls into chaos, as the people lose hope. Ill will and feelings take form into horrible monsters, hurting the people around them. In the midst of destruction, heroes rise from the ashes, charged with the purpose of restoring the world’s equilibrium, finding Delphine and Deus, and defeating the threat that started it all, the Two-Faced Genocider.

Setting:·       
  • Year: Delphine kidnapping/Deus losing memory around 2000 years after creation (now) 
  •  In the middle of an apocalyptic world, similar to the world of Kingdom Hearts, Borderlands and Soul Eater (Anime). There will be places that have a fantasy-style like Soul Eater and Kingdom Hearts combined while others will be like Borderlands. Dungeons will be the site where most of the missions will take place, similar to Dragon Nest.



Characters: The characters' level up marks will feature new designs to armor, weapons, and upgrades to sub-class types. Example: Archer -> Long Range / Short Range

Classes: 
Warrior-> Swordsman, Lancer, Mercenary
Archer-> Assassin, Sniper
Clerics-> Paladin, Evangelist, Healer
Hunter-> Tamers, Gun-Specialists 

Power Source: Characters are assigned with an amount of "Guardian Angels" from which they draw their attack damage, critical damage, mana/mana regeneration, speed, magic, ability power from. Certain characters will experience a "Fallen into Depravity" state due to their fixed class backgrounds. (Reference: Dragon Nest, Magi, League of Legends)


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